Job A Comprehensive Guide to Evan

PurePoisonXD

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PurePoisonJr
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Introduction
Hello everyone! So a bit about myself before starting. I've actually never played a Evan before Croosade; used to dislike this class when it came out as I thought it was stupid having a dragon following you around. I've always mained a F/P from the start of MapleStory until RED, which is around when I stopped actively playing the game. Continued the tradition by playing a F/P again in a previous Pre-BB server, but when I joined Croosade I wanted to try something different for the first time and I've grown to like this class.

Won't claim to know everything about Evans since I'm relatively new to it, but as someone who takes everything I do pretty seriously, I've done lots of research and testing to gain extensive knowledge about them. Didn't want to make a guide for the longest time actually, but after seeing lots people asking questions and getting answers that weren't exactly accurate, I've decided to make this guide in order to answer any question anyone would have. This guide will be constantly updated in order to perfect it.

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Table of Contents
1. Pros/Cons
2. AP Builds
3. SP Builds
4. Training Spots
5. Equipment
6. Bossing Tips
7. Q & A


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1. Pros/Cons
Pros
1. Highest base HP of all Magic Users
2. Highest 1v1 DPS of all Magic Users
3. Good multi-target DPS
4. Elemental Attacks
5. Several support skills
6. Tank high damage with Magic Guard
7. Strong unfunded/semi funded
8. Quests if you like them
9. Big variety of skills
10. Mir
(Who doesn't want to be a Targaryen?)

Cons
1. Magic Guard... Dispel
2. Charge skills up to level 100
3. Being funded isn't as rewarding due to terrible M.ATK multipliers
4. Apples barely affect your damage

5. Harder to maintain optimal DPS than others classes
6. Quests are mandatory
7. Reaches its full potential late game
8. Main 1v1 skill has only 1 line... damage cap
9. Need SE and Thorns to be strong
10. Mir (You're useless without your dragon)

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2. AP Builds
Normal LUK
Click AUTO-ASSIGN.
You'll be able to wear all equips with ease but suffer in damage.
Not recommended.

Low LUK
Around 50 base LUK or less.
You'll be able to wear all equips with a bit more difficulty compared to Normal LUK but you'll have higher damage.
Recommended for the semi funded player.


LUK-less
4 to around 20-ish base LUK
You'll be able to wear all equips with the most difficulty compared to the previous two builds but you will have the highest damage in the long run.
Recommended if you're funded.

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2. SP Builds
First Growth (Level 10)
- Magic Missile +20 (20/20)
- Dragon Soul +20 (20/20)

Explanation:
Magic Missile first to be able to deal the highest amount of damage possible ASAP then Dragon Soul for that nice passive +20 Magic.

Second Growth (Level 20)
- Teleport +1 (1/20)
- Fire Circle +20 (20/20)
- Teleport +19 (20/20)

Explanation:
One point in teleport first for that extra mobility than you max Fire Circle as to increase training speed as its your first mobbing skill. Max Teleport afterwards to increase distance and decrease MP consumption.

Third Growth (Level 30)
- Lightning Bolt +1 (1/20)
- Magic Guard +20 (20/20)
- Lightning Bolt +19 (20/20)

Explanation:
One point in Lightning Bolt first as it only being level 1 makes it already stronger than Magic Missile, although you won't be using it much so you can just go straight to maxing Magic Guard first the Lightning Bolt afterwards.

Fourth Growth (Level 40)
- Ice Breath +20 (20/20)
- Elemental Reset +20 (20/20)

Explanation:
Ice Breath first as its a strong mobbing skill and your first ice skill. Its a bit slow as it requires charging but it hits hard and freezes monsters. Elemental Reset afterwards; you won't be using it much early on but it will be very useful late game for bosses strong to fire or to negate Pink Bean's damage reduction that everyone else gets.

Fifth Growth (Level 50)
- Magic Flare +20 (20/20)
- Magic Shield +20 (20/20)

Explanation:
Unless you will be partying a lot, Magic Shield won't be much use to you as you easily tank most hits from monsters around your level but it will be late game as it could mean life or death for your party members. Magic Flare isn't very useful, but its a strong 1v1 skill that could be used for mini bosses or if you want to finish off monsters.

Sixth Growth (Level 60)
- Critical Magic +1 (1/15)
- Magic Booster +11 (11/20)
- Dragon Thrust +20 (20/20)
- Critical Magic +14 (15/15)
- Magic Booster +9 (20/20)
- Slow +20 (20/20)

Explanation:
One point in Critical Magic first to be able to deal critical damage without any external buffs and afterwards 11 points in Magic Booster. Why 11 and not 20 straightaway? Because at 11 it already gives the maximal Magic Attack Speed (+3). Next its Dragon Thrust, your only rush skill and it deals a good amount of damage. Combine Dragon Thrust and Ice Breath and you got a great combo to save potions and mob control. After that you max Critical Magic to gain the maximal critical rate and critical damage and max Magic Booster to increase its duration. Finally you max Slow last to help out a bit with the mob control by slowing monsters down.

Seventh Growth (Level 80)
- Magic Amplification +20 (20/20)
- Fire Breath +20 (20/20)
- Killer Wings +20 (20/20)
- Magic Resistance +10 (10/10)

Explanation:
Max Magic Amplification first for the 35% damage increase. Fire Breath next as its basically like a stronger version of your Ice Breath but of fire elemental instead and it stuns instead of freezes. Killer Wings is next as its a strong 1v1 skill that you can use to kill mini bosses and you will be using it until level 200 for its target lock ability. Last you max Magic Resistance because you won't be using it much early game, but just like Magic Shield, late game it could mean the life or death of your party members.

Seventh Growth (Level 100)
- Earthquake +20 (20/20)
- Dragon Furry +10 (10/10)
- Phantom Imprint +20 (20/20)
- Recovery Aura +15 (15/15)

Explanation:
Max Earthquake first as its a amazing mobbing skill; its like a mini ultimate. Afterwards you max Dragon Furry, which is similar to Dark Knight's Berserker but the damage increase is less significant and its a lot harder to maintain, even then, its a great skill to have. Phantom Imprint is next as its its a strong 1v1 skill that you can use to kill mini bosses and that you will use until level 200 for its effect; it gives you and your party a 5% damage increase on whatever you curse with it. Recovery Aura is last as its somewhat useful for your party members to save MP potions, but counter-productive to use on yourself as it decreases DPS. Its kind of like as if a Dark Knight had both Berserker and Heal.

Ninth Growth (Level 120)
- Magic Mastery +30 (30/30) [Skillbook from Zakum]
- Flame Wheel +30 (30/30) [Skillbook from Zakum]
- Illusion +30 (30/30) [Skillbook from Zakum]
- Maple Warrior +30 (30/30)
- Hero's Will +5 (5/5)

Explanation:
As you've probably noticed, several of your skillbooks are from Zakum. You can buy them in FM if you can find them, but I'd highly recommend going on runs with friends or guildmates instead to loot the books as people usually just don't pick them up or throw them away. Magic Mastery is first as it stabilizes your damage and gives you a nice Magic bonus. Flame Wheel is next because its great for mobbing as it has amazing horizontal range which is great for Temple of Time's flat platforms. Illusion next as it will be your main 1v1 skill for bossing until you get Blaze. Maple Warrior is last for an additional Magic boost, but if you prefer grinding and don't mind bossing until later levels, you can put points in Maple Warrior first instead of Illusion to maximize Flame Wheel and Earthquake's damage. Hero's Will is last as its only used for (Chaos) Horntail and Chaos Zakum and even then, I don't find myself using it very often.

Tenth (Level 160)
Bossing Build (Recommended):
- Blaze +30 (30/30)
- Dark Fog +30 (30/30)
- Blessing of the Onyx +30 (30/30)
- Soul Stone +30 (30/30)

Grinding Build:
- Dark Fog +30 (30/30)
- Blaze +30 (30/30)
- Blessing of the Onyx +30 (30/30)
- Soul Stone +30 (30/30)

Explanation:
While I've had alternatives in previous growths too, I haven't made different builds because during those lower levels it doesn't really matter if you tweak certain parts since you'll be leveling pretty fast and max everything soon anyway, but for the Tenth Growth, leveling starts to get slow so if you make a mistake it will either take time to fix it or be expensive (If you buy SP resets). The different between these two builds are pretty simple; you either max Dark Fog or Blaze first. If you plan on only grinding, you won't be needing Blaze at all as its a pretty shitty grinding skill, but I'd highly recommending going over the Bossing Build instead as Blaze is amazing for 1v1. It hits hard (And even harder for fire weak bosses) and is unusually fast for such a high Evan skill. Dark Fog is next as even though it has a cooldown, it is very strong so it helps with clearing out platforms while grinding instead of wasting time climbing up ladders. Blessing of the Onyx is next as gives a nice +50 M.ATK but with the 2 minutes cooldown it isn't very useful, which is why it wasn't maxed earlier. Just to put in perspective, with + 5 M.ATK for 1 minute but with a 2 minutes cooldown, that equates to +25 M.ATK at all times, not including the time you spend to cast the skill. That only 5 M.ATK more than using Wizard Elixers from NLC that give +20 M.ATK. Soul Stone is last because although resurrecting party members sounds amazing, that skill is useless as it isn't practical to use; you have to predict when people will die and it auto-resurrects so it could cause more harm than good.

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4. Training Spots
IMPORTANT
Before starting, remember to do all of your quests found under your New Hero Tab. They give decent EXP and most importantly, give you extra SPs to be able to max all of your skills. If you have none, don't worry, just level up a few more times and you'll get them. They end at level 70.

Down below I'll be listing multiple options for different level brackets. None of them, except the New Hero quests, are required.

Level 1 ~ 10
1. Evan Tutorial

Level 10 ~ 30
1. New Hero Quests
2. Marbas Questline
3. Ant Tunnel I/II/III/IV + 99 kills quests

Level 30 ~ 51
1. New Hero Quests
2. Monster Carnival Party Quest
3. Mushroom Kingdom

Level 51 ~ 70
1. New Hero Quests
2. Ellin Party Quest
3. Ludi Maze Party Quest
4. Mysterious Path 3

Level 70 ~ 80
1. New Hero Quests
2. Neo City Questline
3. Crimsonwood Keep: Stormhall

Level 80 ~ 90
1. Leafre: The Area of Red Kentaurus
2. Hidden Street: Red Wyvern's Nest

Level 90 ~ 100
1. Leafre: The Area of Blue Kentaurus
2. Hidden Street: Blue Wyvern's Nest
3. Zipangu: Encounter with the Boudhda
4. Malaysia: Entrance to the Spooky World

Level 100 ~ 135
1. Zipangu: Encounter with the Boudhda
2. Malaysia: Entrance to the Spooky World
3. Leafre Destroyed Dragon Nest

Level 135 ~ 160
1. Zipangu: Encounter with the Boudhda
2. Malaysia: Entrance to the Spooky World
3. Leafre Destroyed Dragon Nest
4. Bossing
5. Time Lane: Road of Regret 5
6. Time Lane: Road to Oblivion 4

Level 160 ~ 200
1. Bossing
2. Time Lane: Road of Regret 5
3. Time Lane: Road to Oblivion 4

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5. Equipement

Equips will be listed more or less in order of level/funding progression. Items with a * are acceptable/good for endgame.

Always aim for the highest level equips you can wear without sacrificing INT for LUK. Reason is because, when self scrolling, if you pick a item that's higher level, it will have higher base stats = higher potential. Especially with the Maker Skill, you can easily make a clean robe that's as good as fully scrolled bathrobes you see around. If buying pre-scrolled equips, higher level ones will typically be cheaper too, assuming they're have the same stats.

It might look like that I just listed a bunch of random equips, but I picked all the ones that had the highest clean base INT for their level bracket, as those are the ones that you should go for. For example, the Dark Varuna, with 7 INT / 4 LUK (Clean) has been picked as the optimal gear for that level bracket because one of its peers, the Red Varuna has only 3 INT / 7 LUK (Clean).

Staff/Wand
Wooden Wand (Level 8)
Maple Staff (Level 35)
Maple Lama Staff (Level 43)
Maple Wisdom Staff (Level 64)
Elemental Wand 3 (Level 70) [Only during the levels you'll be using Ice Breath]
Elemental Wand 1 (Level 70)
*Elemental Staff 1 (Level 103)

Shield
*Maple Shield (Level 20)
Mystic Shield (Level 22)
Esther Shield (Level 33)
*Maple Magician Shield (Level 64)

Helmets
Marbas Hat (Level 18)
Zakum Helmet (Level 50)
*Ravana Helmet (Level 70)
*Targa Hat (Level 70)
Android Headgear (Level 70)
*Chaos Zakum Helmet (Level 100)

Overalls/Tops/Bottoms
Bathrobe (Level 20)
Doros/Doroness Robe (Level 23)
Dark Calaf/Calas (Level 48)
Dark Requiem/Requierre(Level 68)
Android Vest/Legs (Level 70)
*Dark Varuna/Bazura(Level 98)
*Blue Czar (Level 110)
*Reverse Myst Blue (Level 120)

Capes
Old Raggedy Cape (Level 25)
*Yellow Adventurer Cape (Level 50)
*Purple Adventurer Cape (Level 50)
*Crimson Cloak (Level 90)

Gloves
Yellow Work Gloves (Level 10)
*Marbas Gloves (Level 10)
Flamekeeper Cordon (Level 50)
Glitter Gloves (Level 50)
Dark Pennance (Level 50)
Android Gloves (Level 70)
Dark Lorin (Level 70)
*Dark Pachone (Level 90)
*Blue Elemental Gloves (Level 110)
*Reverse Hermosa (Level 120)

Shoes
White Christmas Sock (Level 10)
Marbas Shoes (Level 10)
Jewelry Shoes (Level 20)
Yellow Snowshoes (Level 50)
Green Goldwin Shoes (Level 50)
Android Boots (Level 70)
Brown Lapiz Sandals (Level 70)
*Dark Neli Shoes (Level 90)
*Blue Elemental Shoes (110)
*Reverse Capatina (Level 120)

Pendants
Spiegalmann's Necklace (Level 30)
Silver Deputy Star (Level 50)
Mark of Naricain (Level 110)
*Horntail Pendant (Level 120)

Earrings
Fallen Leaf Earring (Level 25)
*Crystal Leaf Earrings (Level 40)
*Rex's Green Earrings (Level 75)

Eye Accessories
*Raccoon Mask (Level 35/45)
Broken Glasses (Level 45)

Face Accesories
*Maple Leaf (Level 0)

Rings
*Aura Ring (Level 0)
*Moonstone (Level 0)
*Ring of Alchemist (Level 10)

Dragon Equips
Silver Mask/Pendant/Wings/Tail (Level 20)
*Reverse Mask/Pendant/Wings/Tail (Level 120)

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6. Bossing Tips
Bossing is usually started level 135+ but even then there's a different between levels 135 ~ 160 and 160 ~ 200 as you get Blaze, meaning you won't be using Illusion anymore.

For optimal DPM, you have to maintain Dragon Furry. What I recommend is using Ginseng Roots (Heal 40% HP/MP) and set your auto-MP at 40% ~ 50%. You won't always be within range but I find it to be the easiest way to maintain it as perfectly as possible without manually potting.

Attack skills to use
135 ~ 160
Illusion
- 1v1 on neutral and strong to fire
Flame Wheel
- Multiple targets
- 1v1 on weak to fire

Phantom Imprint
- 1v1; increases 5% damage done to the cursed monster. Applies to attackers that are not in the party too
Killer Wings
-
Lock-on target
160 ~ 200
Blaze
- 1v1 on neutral, strong to fire and weak to fire
Flame Wheel
- Multiple targets
- 1v1 on weak to fire

Phantom Imprint
- 1v1; increases 5% damage done to the cursed monster. Applies to attackers that are not in the party too
Killer Wings
-
Lock-on target

Buffs to use
135 ~ 160
Magic Guard
- 80% of damage taken is transferred to MP
Magic Booster
- Increases casting speed
Magic Resistance
- 20% party magic damage reduction
Magic Shield
- 30% party damage reduction
Recovery Aura
- Constantly recovers MP, do not stand in the aura or you'll lose DPM
Maple Warrior
- Increases % base stats
160 ~ 200
Magic Guard
- 80% of damage taken is transferred to MP
Magic Booster
- Increases casting speed
Magic Resistance
- 20% party magic damage reduction
Magic Shield
- 30% party damage reduction
Recovery Aura
- Constantly recovers MP, do not stand in the aura or you'll lose DPM
Maple Warrior
- Increases % base stats
Soul Stone
- Cast a buff on two random person in the party and instantly resurrects them if they die with the buff on.

How to optimize DPM at
BigFoot
Levels 135 ~ 160
Don't really recommend doing it as you cannot use Illusion to pin due to its extremely slow casting speed. Instead, you will use Earthquake to push it into the wall; hug the wall and face it while casting Earthquake, once its pinned teleport back and use Killer Wings to keep it pinned while doing constant damage.

Levels 160 ~ 200
Once you get Blaze, its a whole different situation; you become one of the best Big Foot slayers. Unlike Illusion, Blaze is not only stronger but also faster, meaning you can pin with it. On top of that, Big Foot is weak to fire! Same as before, use Earthquake to push it into the wall and face it while casting Earthquake, once its pinned teleport back and use Blaze to keep it pinned while doing constant damage.

*You must have enough HP/MP to tank 1 hit from its touch damage or else pinning it will be almost impossible. You can use Recovery Aura + Magic Shield to help with survivability when you in the pinning process.


Anego
Levels 135 ~ 160
Illusion isn't fast enough to pin Anego to the wall and unlike BigFoot you can't stuck her in the wall, but fortunately, there's still a way to pin her.

Unless she's pinned to the wall, Anego usually runs around in the middle-ish portion of the map. Even when you aggro her from either the right or left side, she still runs around in that middle-ish portion of the map, meaning she doesn't run to tackle you, unlike most bosses/mobs, but tends to go back and forth in the section of that middle-ish portion that's closer to you, so if you aggro from the left, she'll be closer to the left, vice versa.

Once you got her attention, find the place to stand where its not too close so she knocks you back with her magic attacks but not too far either that Illusion is out of range. Once you find that sweet spot, just spam Illusion. She'll still be running back and forth but if you stand in the right spot, you will be able to land all your attacks on her without getting hit.

Levels 160 ~ 200
Blaze isn't fast enough to pin Anego to the wall and unlike BigFoot you can't stuck her in the wall, but fortunately, there's still a way to pin her.

Unless she's pinned to the wall, Anego usually runs around in the middle-ish portion of the map. Even when you aggro her from either the right or left side, she still runs around in that middle-ish portion of the map, meaning she doesn't run to tackle you, unlike most bosses/mobs, but tends to go back and forth in the section of that middle-ish portion that's closer to you, so if you aggro from the left, she'll be closer to the left, vice versa.

Once you got her attention, find the place to stand where its not too close so she knocks you back with her magic attacks but not too far either that Blaze is out of range. Once you find that sweet spot, just spam Blaze. She'll still be running back and forth but if you stand in the right spot, you will be able to land all your attacks on her without getting hit.

With Blaze having a range a lot shorter than Illusion it might be a little bit harder to find that sweet spot but its still pretty easy.


Bodyguard A / Bodyguard B / Boss
Levels 135 ~ 160
BGA is weak to fire so even if its a 1v1 situation, you use Flame Wheel here. BGA is known for its annoying stun, but with Flame Wheel's amazing horizontal range, you can stand far away and hit it while not getting stunned.

BGB is neutral to fire, so here you switch to Illusion. Nothing really stands out from this boss apart that it drains MP, but with auto-pot it will not be a issue. Spam Illusion and you can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it.

Boss is weak to fire so you switch back to Flame Wheel. This old man 1/1s a lot and has a long range magic attack that hits very often. Spam Flame Wheel and you can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it.

Levels 160 ~ 200
BGA is weak to fire so now that you have Blaze, not only its strong on neutral mobs its amazing on fire weak ones. Thing is, Blaze has a very short range, so you might get stunned often when you try to get in range to Blaze BGA. I'm not sure if this is a DPM lose or not, but I like still using Flame Wheel from afar sometimes. In theory this is indeed a DPM lose, but in-game its a bunch of stuns vs higher theoretical DPM, not sure which one is better.

BGB is neutral to fire but you still using Blaze as its superior to Illusion in 1v1. Nothing really stands out from this boss apart that it drains MP, but with auto-pot it will not be a issue. Spam Illusion and you can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it.

Boss is weak to fire so you switch back/to Blaze. Don't need to bother utilizing Flame Wheel's long range attack here since he doesn't stun. Spam Blaze and you can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it. Boss is probably the boss that gives the most EXP in one sitting for Evans.

Scarlion
Levels 135 ~ 160
Scarlion is weak to fire, meaning even its single target, you use Flame Wheel here. The rest is pretty straightforward; just spam that spell until it dies. You can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it.

Levels 160 ~ 200
Spam Blaze. You can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it.


Zakum
Levels 135 ~ 160
Stand on the lowest left platform or middle right platform during arms to hit up to six targets. Once Arm 4 is dead, use Elemental Reset as Arm 3 is strong to fire. When there's only one arm left, start using Illusion.

During body, you will be mostly using Illusion; it has a pretty long range so you can just stay in the left corner and spam it. Don't forget to use Killer Wings each time a body dies to be locked to it or else you will be hitting random monsters flying around instead.

During Magic Cancel, you can either spam Phantom Imprint or use Flame Wheel and Earthquake to help clear the monsters. Around third body, Zakum will spawn monsters that are strong to fire so don't forget to use Elemental Rest or else you'll be doing 1 damage on them.

You can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it, but since it has a shorter range than Illusion, you will have to get closer in order to use.

Levels 160 ~ 200
Stand on the lowest left platform or middle right platform during arms to hit up to six targets. Once Arm 4 is dead, use Elemental Reset as Arm 3 is strong to fire. When there's one arm or two arms left, start using Blaze. Only use it Blaze for the two arms if you can hit both or else continue using Flame Wheel.

During body, you will be mostly using Blaze; it has a very short range making you almost a melee attacker. Assuming you can tank a hit from
Zakum's body, I'd highly recommend always standing close enough to be able to teleport into him. Why? Well, each time you see pre-animations for the rocks to fall, you can teleport into Zakum's body to gain I-Frames for a short period to avoid stuns and keep up your DPM.

During Magic Cancel, you can have either spam Phantom Imprint or use Flame Wheel and Earthquake to help clear the monsters, but by here you'll have Blaze and Dark Fog. Personally I just continue spamming Blaze and it bounces off to kill surrounding monsters and Dark Fog helps to clear the map as it pretty much one hits everything. You can also throw in Phantom Imprint every 5 seconds here to increase self and party DPM if you feel like it.


Horntail
Levels 135 ~ 160
For Pre-Heads, use Illusion. You can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it.

For the main body, start at the middle left platform and use Flame Wheel. You will be able to hit up to six targets; Heads A/B/C, Arms and Wings. Stay there until Legs/Tail/Wings are down then move up to the top left platform as you do not want to down the Arms too much and trigger mass seduce.

You will be spending most of the run here using Flame Wheel; you don't have to move around during cancels as you can constantly hit all three heads.

When there's only one head left, start using Illusion again. You can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it.

When that head is down, go down to arms with everyone else and use Flame Wheel again to hit both arms. When there's only one hand left, start using Illusion again. You can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it.

Levels 160 ~ 200
For Pre-Heads, Blaze. Being able to bounce off to other monsters, you will be useful in clearing the Wyverns that spawn too. You can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it.

For the main body, start at the middle left platform and use Flame Wheel. You will be able to hit up to six targets; Heads A/B/C, Arms and Wings. Stay there until Legs/Tail/Wings are down then move up to the top left platform as you do not want to down the Arms too much and trigger mass seduce.e.

You will be spending most of the run here using Flame Wheel; you don't have to move around during cancels as you can constantly hit all three heads.

When there's only one head left, start using Blaze again.

When that head is down, go down to arms with everyone else and use Flame Wheel again to hit both arms. When there's only one hand left, start using Blaze again. You can throw in Phantom Imprint every 5 seconds to increase self and party DPM if you feel like it.

*Pay attention to dispels or else you're fucked. Horntail and the Dark Wyverns he spawn both dispels.


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7. Q & A
If you got any question, feel free to ask below and I'll do my best to answer them either in this section or I will rework a previous section if I feel that it will fit better there.

1. Why use a Elemental Staff 1 instead of a Reverse Aeas Hand?
Contrary popular belief, Illusion is not your endgame 1v1 skill in v92, its Blaze.

520 basic attack for Illusion vs (330 x 1.25) 412.5 (Neutral) / 618.75 (Fire weak) basic attack for Blaze with a Ewand/Staff 1/5. Illusion seems to be better on neutral mobs since its stronger per cast but the speed of Blaze makes it outclass Illusion it all situations.

Without Booster (Since I'm not too sure how much faster is Booster), Illusion is at 2010 ms and Blaze is at 1320 ms. If looking at Basic Attack per minute, that's 15 212 Basic Attack for Illusion vs 18 609 Basic Attack (Neutral) / 27 913 Basic Attack (Fire weak) for Blaze. Not only in theory Blaze is already better, but with Blaze you can telecast meaning you can avoid stuns to maintain DPM while with Illusion you're pinned down. Only in later versions (I think it was Post-Chaos, not exactly sure) Illusion becomes better at 1v1 since it was made a lot faster.

2. Is it worth adding into LUK? I though LUKless was always the best route to go.
Yes and no. Yes as like I've previously said, you can add up to around 50 base LUK (Even as a LUKless you'll have around 20 extra APs by level 200 after maxing INT at 999 + the different between the Ewand 1 and Estaff 1 is around 30 tma) to equip the Elemental Staff 1 and it will still be better than if you were still using the Elemental Wand 1. No because if you're funded enough, you can get a good amount of LUK without adding into it or scrolling for it. The main contributors for it will be a HTP and your Reverse Dragon Equips. With Advanced Dark/INT/LUK Crystals, you can obtain both INT and LUK with the Maker Skill when crafting. If taking myself as a example, I currently have 120 LUK (4 base + 116) and I haven't scrolled any equips for LUK.

3. Which one is better; SE or Thorns?
Ideally you'd have both; SE is better to increase critical rate and Thorns is better to increase critical damage. SE stacks with Critical Magic, meaning 30% /50 -> 45/90. Thorns doesn't stack but it takes over if its better; it gives 17.5/125. Since 17.5 is inferior to 45 and 30, Thorns doesn't affect the critical rate but since 125 is higher than 50 and 90, it takes over, meaning if you have Thorns and SE. You get 45/125. As to which one is better, tbh I haven't bothered doing the math so I'm not quite sure, but by themselves SE gives +15/40 while Thorns gives +0/75 to your base 30/50.

4. Does the Dark element exist?
According to this, Dark Fog, Phantom Imprint and Killers Wings are of Dark element. I couldn't find a list of if any monsters are strong/weak to it, but from in-game testing, none are weak to, but mobs such as Skeles, Wraiths and one of the mobs at Zakum are strong to it. Not that it really matters since you got Elemental Reset. As for elemental weapons, they do not negatively affect skills of this element.

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Happy Mapling!
 
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Scowl

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Solve
#2
Someone needed to keep up with my outdated guide, looking good!
 
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Slayer/Tydir
#3
Very well made guide!
Super informative and helpful.
Cleared alot of things for me regarding evans.

Thank you!
 
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#4
Hey there, I'm an up-and-coming Evan main and I was wondering if you could fill me in on a few questions I have.

Firstly, I'm wondering if Evan abilities have the Dark element in this server. If so, which abilities are Dark element? From some preliminary research, Dark Fog, Killer Wings and Illusion?

Secondly, If there is actually a Dark element, do these get the damage penalty from using an elemental wand? I'd like to use an Elemental Wand 1, and still use Dark Fog.

Thirdly, is there a list of monsters weak to Dark element, for training purposes. I can't seem to find any on BBB Hidden Street.

Lastly, I've heard some contradictory information around the ability Magic Flare. Is it elementless or Holy?

Thanks in advance!
 

PurePoisonXD

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PurePoisonJr
#5
Firstly, I'm wondering if Evan abilities have the Dark element in this server. If so, which abilities are Dark element? From some preliminary research, Dark Fog, Killer Wings and Illusion?
According to this, only Dark Fog, Phantom Imprint and Killers Wings are of Dark element; Illusion has none.

Secondly, If there is actually a Dark element, do these get the damage penalty from using an elemental wand? I'd like to use an Elemental Wand 1, and still use Dark Fog.
99.99% sure that there is no penalty for using elemental weapons with the Dark element. Not 100% sure because I haven't tested it myself.

Thirdly, is there a list of monsters weak to Dark element, for training purposes. I can't seem to find any on BBB Hidden Street.
Couldn't find a list of monsters weak to the Dark element either, and from killing different monsters in-game, it seems that none are. Some are strong to Dark tho, such as Wraiths, Skeles and one of the mobs that spawn in Zakum.

Lastly, I've heard some contradictory information around the ability Magic Flare. Is it elementless or Holy?
Elementaless. Its understandeable to think its Holy because when you first get it its Yellow/Green, but as you level up it will change colors, not that you'll be using it later tho. :p
 
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FourTwenty
#6
I've had trouble trying to pin bigfoot twice, I have used the method of using earthquake to shove him, but I can't quite get it down. Am I doing it wrong, or is elemental wand 1 too slow to pin with?
 

PurePoisonXD

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PurePoisonJr
#7
I've had trouble trying to pin bigfoot twice, I have used the method of using earthquake to shove him, but I can't quite get it down. Am I doing it wrong, or is elemental wand 1 too slow to pin with?
Weapon speed doesn't affect spell casting speed in this version except for Explosion (Mage F/P skill).

Are you facing the right direction when you're trying to pin? If you're trying to pin to the right you have to be facing the right so that Earthquake pushes BF into the wall, vice versa for the left side. Facing the wall as in having your character literally at the extremity of the map while spamming Earthquake.

If you did what was previous mentioned and it didn't work, I'm guessing its because you stopped the pinning process before BF actually got stuck in the wall. Next time, keep spamming Earthquake to push BF until he can't go any further in the wall you're trying to pin it to. Only after that, telecast away and spam Killer Wings / Blaze away.
 
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FourTwenty
#8
Actually I tested if SI worked on Evans, and it changed my casting speed when I was using my skills, therefore casting speed does affect mages as well, but even with Ele wand 1 I should be able to pin?
 

PurePoisonXD

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PurePoisonJr
#9
Actually I tested if SI worked on Evans, and it changed my casting speed when I was using my skills, therefore casting speed does affect mages as well, but even with Ele wand 1 I should be able to pin?
If SI works for you its a bug because its not supposed to affect the spell casting speed of any Evan skill in this version. And yes, you can pin with a Ewand 1 as that's what 99.99% of Evans use; weapon speed is irrelevant unless you're trying to whack something with your staff/wand (CWKPQ bonus boxes for example).
 
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FourTwenty
#10
Alright my bad, I redone the SI test, and it does not work, it was a miscalculation when i tested it during a boss run, can confirmed SI does not work, nor should an increase atk speed of wands/staves
 

PurePoisonXD

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PurePoisonJr
#12
Nice guide! sadly now i wanna play Evan and my name is silly
How come sadly? Evans are great! ;) Just a reminder that this guide is for v92 (rip) but there's another Evan guide for v100 (The server most people play) if you actually plan on making one.
 

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