Skills Hyper Skills and Skill Changes

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Taboo

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Taboo
Hyper Skills
  • New Hyper Skills have been added for the following Hero and Nova classes: Aran, Evan, Mercedes, Phantom, Luminous, and Kaiser.
  • Hyper Skills have three categories: Passive Stat Boost, Passive Skill Boost, and active Attack/Buff skills. Each category has its own SP.
  • Hyper skills can be reset for a fee of anywhere between 100,000 to 10,000,000 mesos.
  • Hyper skills are not affected by buff duration increase or cooldown decrease.
  • Every hyper skill only has one skill level.
  • Note: Heroic Memories doesn't give its max damage increase buff in this version. This is a Nexon bug (the client doesn't have any code for it).

Stat-enhancing Passive Skills (used by all classes)
  • Hyper Strength: Permanently increases STR (+50)
  • Hyper Dexterity: Permanently increases DEX (+50)
  • Hyper Intelligence: Permanently increases INT (+50)
  • Hyper Luck: Permanently increases LUK (+50)
  • Hyper Critical: Permanently increases Critical Rate (+10%)
  • Hyper Accuracy: Permanently increases Accuracy (+20%)
  • Hyper Health: Permanently increases Max HP (+15%)
  • Hyper Mana: Permanently increases Max MP (+15%)
  • Hyper Fury: Permanently increases MAX DF (+50)
  • Hyper Defense: Permanently increases Weapon DEF (+500)
  • Hyper Magic Defense: Permanently increases Magic DEF (+500)
  • Hyper Speed: Permanently increases Movement Speed (+10)
  • Hyper Jump: Permanently increases Jump (+10)


Mercedes
  • Ishtar's Ring - Range Up: Increases Ishtar's Ring's range. (Range +50)
  • Ishtar's Ring - Temper Link: Enhances Stunning Strikes damage boost. (Damage: +30% in addition. Requires: Ishtar's Ring lv. 1)
  • Ishtar's Ring - Reinforce: Increases Ishtar's Ring's damage. (Damage +20%)
  • Water Shield - Immunity Enhance 1: Increases the Abnormal Status Resistance increase from Water Shield. (Abnormal Status Resistance +10% in addition)
  • Water Shield - Reinforce: Increases Water Shield's damage absorption amount. (Damage Absorption +10%)
  • Water Shield - Immunity Enhance 2: Increases the Abnormal Status Resistance increase from Water Shield. (Abnormal Status Resistance +10% in addition)
  • Spikes Royale - Armorbreak: Reduces the DEF Rate of enemy hit by Spikes Royale. (DEF Rate -20%)
  • Spikes Royale - Temper Link: Enhances Leaf Tornado damage boost. (Damage: +30% in addition. Required: Spikes Royal lv. 1)
  • Spikes Royale - Reinforce: Increases Spikes Royale's damage. (Damage +20%)
  • Wrath of Enreal: (MP Cost: 200, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 10, Cooldown: 8 seconds, Max Damage: 3000000)
  • Heroic Memories: (MP Cost: 100, Duration: 60 seconds, Damage +10%, Max Damage +50000, Cooldown: 120 seconds. Only applies to hero classes in the party.)
  • Elvish Blessing: Enhance Stance status and increase ATT. (MP Cost: 300, Duration: 30 seconds, ATT +80, Power Stance: %, Cooldown: 90 seconds)


Aran
  • Combo Recharge - Release: Removes HP needed for using Combo Recharge.
  • Combo Recharge - Cooldown Cutter: Reduces Combo Recharge cooldown. (Cooldown: -20%)
  • Combo Recharge - Combo Up: Increases Combo Recharge's combo count. (Additional combo count x2)
  • Final Blow - Reinforce: Increases Final Blow's damage. (Damage +20%)
  • Final Blow - Bonus: Increases Final Blow's attack count. (Number of Hits +1)
  • Final Blow - Guardbreak: Increases the amount of DEF Final Blow will ignore. (Ignore DEF amount +20%)
  • Combo Tempest - Bonus: Increases Combo Tempest's attack count. (Number of Hits +1)
  • Combo Tempest - Temper Link: Enhance Combo Judgement damage boost. (Damage +30% Required: Combo Tempest lv. 1)
  • Combo Tempest - Release: Reduces the amount of combos consumed when using Combo Tempest. (Reduces combo amount needed by half)
  • Beyond Blade: (MP Cost: 40, Enemies Hit: 8, Damage: 420%, Number of Attacks: 2, Can deal up to 3 additional hits with additional key presses, Critical Rate 100% when using pertinent skill, Enemy DEF ignored 20%, Max Damage: 3000000. Can be used after Final Blow. 2-hits: attacked 3 times. 3-hit: attacks 4 times.)
  • Heroic Memories: (MP Cost: 100, Duration: 60 seconds, Damage +10%, Max Damage +50000, Cooldown: 120 seconds. Only applies to hero classes in the party.)
  • Unlimited Combo: Skills will not use up your combo count temporarily. (MP Cost: 300, Duration: 30 seconds. All combo consumption set to 0. Cooldown: 90 seconds.


Phantom
  • Tempest - Cooldown Cutter: Reduces Tempest's Cooldown. (Cooldown -20%)
  • Tempest - Extra Target: Increase the number of monsters that Tempest hits. (Max Enemies hit +2)
  • Tempest - Reinforce: Increases Tempest's damage (Damage +20%)
  • Mille Aiguilles - Extra Target: Increases the number of monsters that Mille Aiguilles hit. (Max Enemies Hit +2)
  • Mille Aiguilles - Top Speed: Increases Mille Aiguilles' movement speed. (Movement speed +10)
  • Mille Aiguilles - Reinforce: Increases Mille Aiguilles' damage. (Damage +20%)
  • Bad Luck Ward - Max HP: Increases the Max HP increase from Bad Luck Ward. (Max HP +10% in addition)
  • Bad Luck Ward - Immunity Enhance: (Abnormal Status Resistance and Elemental Resistance +5% in addition)
  • Bad Luck Ward - Max MP: Increases the Max MP increase from Bad Luck Ward. (Max MP +10% in addition)
  • Rose Carte Finale: Tosses a bouquet of cards into the air that drop on enemies and explode. (MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6. After a set time, deals 700% to 6 enemies near the cards 4 times. Cooldown: 90 seconds. Max Damage: 9999999
  • Heroic Memories: (MP Cost: 100, Duration: 60 seconds, Damage +10%, Max Damage +50000, Cooldown: 120 seconds. Only applies to hero classes in the party.)
  • Final Judgement Draw: Casts all of Judgement Draw's effects at once. Stacks with Judgement Draw. (MP Cost: 300, Duration: 30 seconds, Critical Rate +20 %, Item Drop Rate +20%, Abnormal Status Resistance/Elemental Resistance +20%, DEF +100%. When attacked 3% of damage is absorbed as HP. Cooldown: 90 seconds)


Luminous
  • Reflection - Range Up: Increases Reflection's range (Range +50)
  • Reflection - Spread: When Reflection spreads, damage no longer gets reduced (Reduces split damage rate to 0%)
  • Reflection - Reinforce: Increases Reflection's damage (Damage +20%)
  • Apocalypse - Extra Target: Increases the number of monsters that Apocalypse hits (Max Enemies Hit +2)
  • Apocalypse - Reinforce: Increases Apocalypse's damage (Damage +20%)
  • Apocalypse - Recharge: Increase the gauge increase amount for Apocalypse
  • Ender - Range Up: Increases Ender's Range (Range +40)
  • Ender - Extra Target: Increases the numbers of monsters that Ender hits (Max Enemies Hit +1)
  • Ender - Reinforce: Increases Ender's damage (Damage +20%)
  • Armageddon: Renders enemies immobile and deals damage. (MP Cost: 1000, Max Enemies Hit: 15, Damage: 1000%, Immobile Duration: 20 seconds, Cooldown: 120 seconds, Max Damage: 9999999
  • Heroic Memories: Increases damage and max damage cap. (MP Cost: 100, Duration: 60 seconds, Damage: +10%, Max Damage: +50000, Cooldown: 120 seconds. Only applies to hero classes in party)
  • Equalize: Puts you in Equilibrium mode immediately upon use (MP Cost: 1000, Equilibrium status begins, Cooldown: 150 seconds.)


Evan
  • Illusion - Guardbreak: Increases the amount of DEF Illusion ignores. (Ignore DEF amount +20%)
  • Illusion - Range Up: Increases Illusion's range. (Range+50)
  • Illusion - Reinforce: Increases Illusion's damage. (Damage +20%)
  • Dark Fog - Damage Split: Splits Dark Fog's damage into four separate attacks worth 25% of total. (Damage reduced to 25%, attack count increased to 4)
  • Dark Fog - Reinforce: Increases Dark Fog's damage. (Damage +20%)
  • Dark Fog - Cooldown Cutter: Reduces Dark Fog cooldown. (Cooldown: -20%)
  • Blaze - Persist: Increases Blaze's stun duration. (Stun Duration: +4 seconds)
  • Blaze - Guardbreak: Increases the amount of DEF Blaze ignores. (Ignore DEF amount +20%)
  • Blaze - Reinforce: Increases Blaze's damage. (Damage +20%)
  • Summon Onyx Dragon: Summons Onyx Dragon to aid in battle (MP Cost: 1000, Summon Duration: 30 seconds, Damage: 1000%, Max Enemies Hit: 8. Cooldown: 90 seconds)
  • Heroic Memories: (MP Cost: 100, Duration: 60 seconds, Damage +10%, Max Damage +50000, Cooldown: 120 seconds. Only applies to hero classes in the party.)
  • Frenzied Soul: Increases party and user's damage (MP Cost: 1000, Duration: 30 seconds, Damage +30%, Cooldown: 90 seconds)


Kaiser (Unreleased)
  • Gigas Wave - Burden: Increases Gigas Wave's Slow duration (Duration +5 seconds)
  • Gigas Wave - Bonus Attack: Increases Gigas Wave's attack count (Number of hits +1)
  • Gigas Wave - Reinforce: Increases Gigas Wave's damage. (Damage +20%)
  • Inferno Breath - Blaze: Increases the damage of Inferno Breath's flames (Flame Damage +20%)
  • Inferno Breath - Burn: Increases the duration of Inferno Breath's flames (Flame Duration +10 sec)
  • Inferno Breath - Reinforce: Increases Inferno Breath's Damage (Damage +20%)
  • Wing Beat - Pummel: Increases Wing Beat's duration (Duration +5 seconds)
  • Wing Beat - Extra Attack: Increases Wing Beat's attack count (Number of Hits +8)
  • Wing Beat - Reinforce: Increases Wing Beat's damage (Damage +20%)
  • Ancestral Prominence: Causes an explosion that covers the entire screen in flames (MP Cost: 300, Enemies Hit: 15, Damage: 1000%, Number of Attacks: 8, Cooldown: 90 seconds, Max Damage: 9999999
  • Final Trance: Transforms you into your Final Form immediately upon use (MP Cost: 300, Duration: 90 seconds, Damage: +30%, Critical Rate: +40%, Movement Speed: +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff. Cooldown: 300 seconds.
  • Kaiser's Majesty: Resets cooldown, increases Attack Speed and ATT, and ignores enemy defense buffs (MP Cost: 300, Cooldowns reset, Duration: 30 seconds, ATT +30, Attack Speed +1, Ignore's enemy's attack ignore buff and attack reflect buff. Does not affect hyper skill cooldowns.)

Angelic Buster (Unreleased)
  • Soul Seeker - Make Up: : Increases Soul Seeker's recreation chance. Recreation chance +10%.
  • Soul Seeker - Recharge Up: : Increases Soul Seeker's recharge chance. Recharge chance +10%.
  • Soul Seeker - Reinforce: : Increases Soul Seeker's damage. Damage +20%.
  • Finale Ribbon - Cooldown Cutter: : Reduces Finale Ribbon cooldown. Cooldown: -20%.
  • Finale Ribbon - Reinforce: : Increases Finale Ribbon's damage. Damage +20%.
  • Finale Ribbon - Overwhelm: Increases Finale Ribbon's damage max value debuff amount. Debuff's damage max value +100000.
  • Soul Resonance - Persist: Increases Soul Resonance's duration. Duration +4 sec.
  • Soul Resonance - Cooldown Cutter: Reduces Soul Resonance's cooldown. Cooldown -20%.
  • Soul Resonance - Reinforce: Increases Soul Resonance's damage. Damage +20%.
  • Supreme Supernova: Large supernova attack. Max Enemies Hit: 15, Duration: 12 seconds, Damage: 800%, Cooldown: 90 seconds, Max Damage: 9999999.
  • Final Contract: Duration: 30 seconds, Critical Rate +30%, Stance Chance +100%, Abormal Status Resistance +100%, Elemental Resistance +100%, Cooldown: 120 seconds.
  • Pretty Exaltation: Ignore inactive Recharge skills for 30 seconds, Cooldown: 90 seconds.


Mastery Levels for the following characters skills have been adjusted:

  • Hero
    • Weapon Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Weapon Booster (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Slipstream (2nd job): Master Level adjusted from 10 to 5.
    • Self Recovery (3rd job): Master Level adjusted from 20 to 10.
    • Magic Crash (3rd job): Master Level adjusted from 20 to 10.
    • Chance Attack (3rd job): Master Level adjusted from 20 to 10.
  • Paladin
    • Weapon Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Weapon Booster (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Slipstream (2nd job): Master Level adjusted from 10 to 5.
    • Shield Master (3rd job): Master Level adjusted from 20 to 10.
    • Charge Blow (3rd job): Master Level adjusted from 30 to 20.
    • Magic Crash (3rd job): Master Level adjusted from 20 to 10.
  • Dark Knight
    • Weapon Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Weapon Booster (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Slipstream (2nd job): Master Level adjusted from 10 to 5.
    • Elemental Resistance (3rd job): Master Level adjusted from 20 to 10.
    • Dragon Roar (3rd job): Master Level adjusted from 30 to 20.
    • Magic Crash (3rd job): Master Level adjusted from 20 to 10.
  • Arch Mage (Fire/Poison)
    • Teleport (2nd job): Master Level adjusted from 20 to 5.
    • Spell Master (2nd job): Master Level adjusted from 20 to 10.
    • High Wisdom (2nd job): Master Level adjusted from 10 to 5.
    • Element Amplification (3rd job): Master Level adjusted from 20 to 10.
    • Spell Booster (3rd job): Master Level adjusted from 20 to 10.
    • Arcane Overdrive (3rd job): Master Level adjusted from 20 to 10.
  • Arch Mage (Ice/Lightening)
    • Teleport (2nd job): Master Level adjusted from 20 to 5.
    • Spell Master (2nd job): Master Level adjusted from 20 to 10.
    • High Wisdom (2nd job): Master Level adjusted from 10 to 5.
    • Element Amplification (3rd job): Master Level adjusted from 20 to 10.
    • Spell Booster (3rd job): Master Level adjusted from 20 to 10.
    • Arcane Overdrive (3rd job): Master Level adjusted from 20 to 10.
  • Bishop
    • Teleport (2nd job): Master Level adjusted from 20 to 5.
    • Spell Master (2nd job): Master Level adjusted from 20 to 10.
    • High Wisdom (2nd job): Master Level adjusted from 10 to 5.
    • Holy Focus (3rd job): Master Level adjusted from 20 to 10.
    • Spell Booster (3rd job): Master Level adjusted from 20 to 10.
    • Arcane Overdrive (3rd job): Master Level adjusted from 20 to 10.
  • Bow Master
    • Bow Master (2nd job): Master Level adjusted from 20 to 10.
    • Bow Booster (2nd job): Master Level adjusted from 20 to 10.
    • Double Jump (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Mortal Blow (3rd job): Master Level adjusted from 15 to 10.
    • Puppet (3rd job): Master Level adjusted from 15 to 10.
    • Phoenix (3rd job): Master Level adjusted from 20 to 10.
    • Drain Arrow (3rd job): Master Level adjusted from 20 to 10.
  • Marksman
    • Crossbow Master (2nd job): Master Level adjusted from 20 to 10.
    • Crossbow Booster (2nd job): Master Level adjusted from 20 to 10.
    • Double Jump (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Mortal Blow (3rd job): Master Level adjusted from 15 to 10.
    • Puppet (3rd job): Master Level adjusted from 15 to 10.
    • Frostprey (3rd job): Master Level adjusted from 20 to 10.
    • Dragon's Breath (3rd job): Master Level adjusted from 20 to 10.
  • Night Lord
    • Claw Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Claw Booster (2nd job): Master Level adjusted from 20 to 10.
    • Flash Jump (2nd job): Master Level adjusted from 10 to 5.
    • Phsyical Training (2nd job): Master Level adjusted from 10 to 5.
    • Dark Flare (3rd job): Master Level adjusted from 20 to 10.
    • Enveloping Darkness (3rd job): Master Level adjusted from 20 to 10.
    • Venom (3rd job): Master Level adjusted from 20 to 10.
  • Shadower
    • Dagger Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Dagger Booster (2nd job): Master Level adjusted from 20 to 10.
    • Flash Jump (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Pick Pocket (3rd job): Master Level adjusted from 10 to 5.
    • Venom (3rd job): Master Level adjusted from 20 to 10.
    • Meso Mastery (3rd job): Master Level adjusted from 10 to 5.
    • Enveloping Darkness (3rd job): Master Level adjusted from 20 to 10.
  • Buccaneer
    • Knuckle Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Knucle Booster (2nd job): Master Level adjusted from 20 to 10.
    • Perseverance (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Precision Strikes (3rd job): Master Level adjusted from 20 to 10.
    • Admiral's Wings (3rd job): Master Level adjusted from 20 to 10.
    • Stun Mastery (3rd job): Master Level adjusted from 20 to 10.
  • Corsair
    • Gun Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Gun Booster (2nd job): Master Level adjusted from 20 to 10.
    • Infinity Blast (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • All Aboard (3rd job): Master Level adjusted from 20 to 10.
    • Outlaw's Code (3rd job): Master Level adjusted from 20 to 10.
    • Octo-Cannon (3rd job): Master Level adjusted from 20 to 10.
  • Dual Blade
    • Flash Jump (1st job): Master Level adjusted from 10 to 5.
    • Katara Mastery (1.5 job): Master Level adjusted from 20 to 10.
    • Fatal Blow (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Upper Stab (2.5 job): Master Level adjusted from 20 to 10.
    • Advanced Dark Sight (3rd job): Master Level adjusted from 10 to 5.
    • Life Drain (3rd job): Master Level adjusted from 10 to 5.
    • Enveloping Darkness (3rd job): Master Level adjusted from 20 to 10.
  • Cannoneer
    • Cannon Booster (2nd job): Master Level adjusted from 20 to 10.
    • Critical Fire (2nd job): Master Level adjusted from 15 to 10.
    • Cannon Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Pirate Training (2nd job): Master Level adjusted from 10 to 5.
    • Cannon Jump (3rd job): Master Level adjusted from 15 to 5.
    • Reinforced Cannon (3rd job): Master Level adjusted from 15 to 10.
    • Pirate Rush (3rd job): Master Level adjusted from 20 to 10.
    • Counter Crush (3rd job): Master Level adjusted from 15 to 10.
  • Aran
    • Polearm Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Body Pressure (2nd job): Master Level adjusted from 10 to 5.
    • Combo Fenrir (2nd job): Master Level adjusted from 20 to 10.
    • Phsyical Training (2nd job): Master Level adjusted from 10 to 5.
    • Combo Critical (3rd job): Master Level adjusted from 20 to 10.
    • Full Swing (3rd job): Master Level adjusted from 20 to 10.
    • Combo Recharge (3rd job): Master Level adjusted from 20 to 10.
  • Mercedes
    • Rising Rush (2nd job): Master Level adjusted from 15 to 10.
    • Dual Bowguns Boost (2nd job): Master Level adjusted from 20 to 10.
    • Dual Bowguns Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Water Shield (3rd job): Master Level adjusted from 20 to 10.
    • Aerial Barrage (3rd job): Master Level adjusted from 15 to 5.
    • Elemntal Knights (3rd job): Master Level adjusted from 20 to 10.
  • Phantom
    • Carte Blanche (2nd job): Master Level adjusted from 20 to 15.
    • Cane Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Cane Booster (2nd job): Master Level adjusted from 20 to 10.
    • Devil's Luck (2nd job): Master Level adjusted 10 to 5.
    • Final Feint (3rd job): Master Level adjusted from 20 to 10.
    • Bad Luck Ward (3rd job): Master Level adjusted from 20 to 10.
    • Mist Mask (3rd job): Maste Level adjusted from 20 to 10.
  • Battle Mage
    • Blood Drain (2nd job): Master Level adjusted from 20 to 15.
    • Staff Boost (2nd job): Master Level adjusted from 20 to 10.
    • Staff Mastery (2nd job): Master Level adjusted from 20 to 10.
    • High Wisdom (2nd job): Master Level adjusted from 10 to 5.
    • Dark Shock (3rd job): Master Level adjusted from 20 to 15.
    • Body Boost (3rd job): Master Level adjusted from 20 to 10.
    • Summon Reaper Buff (3rd job): Master Level adjusted from 20 to 10.
    • Teleport Mastery (3rd job): Master Level adjusted from 10 to 5.
  • Wild Hunter
    • Crossbow Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Jaguar Rawr (2nd job): Master Level adjusted from 15 to 5.
    • Soul Arrow: Crossbow (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Enduring Fire (3rd job): Master Level adjusted from 30 to 20.
    • Dash 'n Slash (3rd job): Master Level adjusted from 30 to 20.
    • Swipe (3rd job): Master Level adjusted from 20 to 10.
  • Mechanic
    • Mechanic Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Rocket Booster (2nd job): Master Level adjusted from 10 to 5.
    • Mechanic Rage (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Satellite (3rd job): Master Level adjusted from 20 to 10.
    • Rock 'n Shock (3rd job): Master Level adjusted from 20 to 10.
    • Metal Fist Mastery (3rd job): Master Level adjusted from 20 to 10.
  • Demon Slayer
    • Chaos Lock (2nd job): Master Level adjusted from 15 to 10.
    • Vengeance (2nd job): Master Level adjusted from 20 to 10.
    • Weapon Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Raven Storm (3rd job): Master Level adjusted from 20 to 10.
    • Black-Hearted Strength (3rd job): Master Level adjusted from 20 to 10.
    • Insult to Injury (3rd job): Master Level adjusted from 15 to 10.
    • Possessed Aegis (3rd job): Master Level adjusted from 15 to 10.
  • Jett
    • Gun Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Perseverance (2nd job): Master Level adjusted from 15 to 10.
    • Gun Booster (2nd job): Master Level adjusted from 20 to 10.
    • Turret Deployment (3rd job): Masseter Level adjusted from 20 to 10.
    • High Life (3rd job): Master Level adjusted from 20 to 10.
    • Roll of the Dice (3rd job): Master Level adjusted from 20 to 10.
  • Mihile
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Sword Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Sword Booster (2nd job): Master Level adjusted from 20 to 10.
    • Radiant Driver (2nd job): Master Level adjusted from 20 to 15.
    • Self Recovery (3rd job): Master Level adjusted from 30 to 20.
    • Enduring Spirit (3rd job): Master Level adjusted from 20 to 10.
    • Magic Crash (3rd job): Master Level adjusted from 20 to 10.
 
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