Skills v122 Skill Changes

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Taboo

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Explorer Warrior

  • Power Strike: At Master Level: Damage increased from 280% to 300%.
  • Slash Blast: At Master Level: Damage increased from 220% to 260%.
  • Slipstream: At Master Level: Post-delay reduced from 1.5 sec to 0.6 sec.
  • Power Stance: At Master Level: Stance chance increased from 95% to 100%.
  • Rush: At Master Level: Damage increased from 300% to 500%.
  • Monster Magnet: Skill added to Paladin: Minimal monsters pulled increased from 1 to 3.
Fighter

  • Rage: At Master Level: Duration increased from 155 sec to 180 sec. Can stack with other ATT increase buffs.
  • MOVED SKILL: Brandish: Moved from 3rd job skill: At Master Level: Damage reduced from 560% to 420%, Enemy DEF ignore removed. Crusader.
Crusader
  • >Self Recovery: At Master Level: HP recovery increased from 100 HP restored every 4 sec to 400 HP restored every 4 sec.
  • MOVED SKILL: Intrepid Slash: Master level changed from level 30 to 20: Moved from 4th job skill: At Master Level: MP cost reduced from 24 to 19, Damage reduced from 560% to 420%.
  • NEW SKILL: Endure: At Master Level: Abnormal status resistance +20%. Master Level: 20.
Hero
  • Enrage: Buff dispel ignore effect added.
  • Combat Mastery: At Master Level: Enemy DEF ignored increased from 40% to 50%.
  • NEW SKILL: Raging Blow: At Master Level: Damage 220%, Max Enemies Hit: 6, Number of Attacks: 5, Critical Hit on final attack. Master Level: 30. Requires Mastery Book.
White Knight
  • Shield Mastery: At Mastery Level: Guard chance increased from 10% to 20%.
  • Lightning Charge: When used multiple times, damage boost not reduced.
Paladin
  • Divine Shield: Protective shield now active for the duration: At Master Level: Shield activation rate increased from 30% to 50%.
  • Advanced Charge: Chance to stun enemies when using Charge Blow: Instant kill chance: At Master Level: Damage increased from 370% to 400%, Max instant kill chance: 10%.
  • Heaven’s Hammer: Changed to multi hit skill: At Master Level: Damage changed from 1700% to 425%, Number of Attacks: 4.
  • Blast: At Master Level: Damage changed from 260% to 200%, Number of attacks changed from 4 to 6.
Dragon Knight
  • Dragon Buster: At Master Level: Damage increased from 200% to 220%.
  • Dragon Fury: At master Level: Damage increased from 450% to 550%.
  • Sacrifice: At Master Level: Damage decreased from 400% to 220%, Number of attacks increased from 2 to 4.
  • NEW SKILL: Endure: At Master Level: Abnormal status resistance +20%. Master Level: 20.
Dark Knight
  • Dark Impale: At Master Level: Damage increased from 180% to 200%.
  • Hex of the Beholder: At Master Level: Counterattack standby time reduced from 10 sec to 8 sec.
  • Aura of the Beholden: At Master Level: HP recovery amount increased from 500 to 600.
  • Hex of the Beholden: ATT/DEF/MDEF/Accuracy/Avoidability buffs are applied at the same time.
Dawn Warrior
  • Soul Blade (2nd job): At Master Level: Damage reduced from 370% to 360%.
  • Rage (2nd job): At Master Level: Duration increased from 155 sec to 180 sec, Can stack with other ATT increase buffs.
  • Soul Rush (2nd job): At Master Level: Travel distance increased from 550 to 650, Post-delay reduced from 1.5 sec to 0.6 sec.
  • Self Recovery (3rd job): At Master Level: HP recovery increased from 100 HP restored every 4 sec to 200 HP restored every 4 sec.
  • Soul Charge (3rd job): Renamed “Radiant Charge”: Holy attribute removed: At Master Level: Damage increased reduced from +130% to +30%.
  • MOVED SKILL: Brandish (2nd job): Moved from 3rd job skill: At Master Level: Damage reduced from 560% to 420%, Enemy DEF ignore removed.
  • NEW SKILL: Intrepid Slash (3rd job): At Master Level: Damage 240%, Max Enemies Hit: 4, Number of Attacks: 3. Master Level: 20.
Explorer Magician
  • Magic Claw: At Master Level: Damage increased from 120% to 130%, Max enemies hit increased from 2 to 4.
  • Infinity: Buff dispel ignore effect added.
  • Arcane Aim: ATT increase effect accumulated & applied to all monsters when attacking monsters.
Wizard (Fire/Poison)
  • Poison Breath: At Master Level: DoT damage increased from 60% to 80%.
  • Meditation: Can stack with other M. ATT increase buffs.
Mage (Fire/Poison)
  • Burning Magic: At Master Level: Damage boost increased from +10% to +20%.

Arch Mage (Fire/Poison)
  • Paralyze: At Master Level: Damage reduced from 240% to 200%, Number of attacks increased from 4 to 6, DoT damage increased from 140% to 180%.
  • Mist Eruption: At Master Level: Damage reduced from 460% to 345%, Number of attacks increased from 6 to 8.
  • Big Bang: At Master Level: DoT damage increased from 110% to 140%.
  • Meteor Shower: At Master Level: Cooldown reduced from 30 sec to 20 sec.
Wizard (Ice/Lightning)
  • Meditation: Can stack with other M. Att increase buffs.
Mage (Ice/Lightning)
  • Storm Magic: At Master Level: Damage boost increased from +10% to +20%.
Arch Mage (Ice/Lightning)
  • Blizzard: At Master Level: Cooldown reduced from 30 sec to 20 sec.
Cleric
  • Holy Arrow: Max enemies hit increased from 3 to 4.
  • Invincible: At Master Level: Damage reduction increased from 20% to 25%.
Priest
  • Shining Ray: At Master Level: Damage increased from 220% to 240%.
  • Holy Focus: At Master Level: Magic mastery increased from +65% to +70%.
Bishop
  • Genesis: At Master Level: Cooldown reduced from 30 sec to 20 sec.
  • Angel Ray: At Master Level: Damage reduced from 420% to 375%, Number of attacks increased from 3 to 4, Max enemies increased from 3 to 6.
Blaze Wizard
  • Magic Claw (1st job): At Master Level: Damage increased from 120% to 130%, Max enemies hit increased from 2 to 4.
  • Fire Pillar (2nd job): At Master Level: Damage increased from 350% to 400%.
  • Meditation (2nd job): Can stack with other M. ATT increase buffs.
  • Flame Gear (3rd job): At Master Level: Dot damage increased from 100% to 140%.
  • Fire Strike (3rd job): At Master Level: Damage increased from 210% to 230%.

Explorer Archer
  • Arrow Blow: At Master Level - Total damage for each mob will be increased from 220% to 260%.
Hunter
  • Arrow Bomb: At Master Level - Total damage for each mob will be increased from 360% to 380%.
Ranger
  • Concentrate: At Master Level - The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.
  • Strafe: At Master Level - Total damage for each mob will be increased from 800% to 840%.
Bow Master
  • Hurricane: At Master Level - Total damage for each mob will be increased from 250% to 260%.
  • Spirit Link: Phoenix - At Master Level: The skill is now a passive skill, the skill is now active even when not summoned.
Crossbowman
  • Iron Arrow: At Master Level - Total damage for each mob will be increased from 360% to 380%.
Sniper
  • Concentrate: At Master Level - The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.
  • Strafe: At Master Level - Total damage for each mob will be increased from 800% to 840%.
  • Dragon’s Breath: At Master Level - Total damage for each mob will be increased from 350% to 560%.
Marksman
  • Piercing Arrow: At Master Level - The number of attacks has been raised to 6 instead of 3. The damage percentage stays the same at 1560%.
  • Ultimate Strafe: At Master Level - The number of attacks has been raised to 8 instead of 6. The damage percentage has been raised from 1620% to 1640%.
  • Spirit Link: Frostprey: At Master Level - The skill is now a passive skill, the skill is now active even when not summoned.
Wind Archer
  • Double Shot (1st Job): At Master Level - Total damage for each mob will be increased from 300% to 310%.
  • Storm Spike (2nd Job): At Master Level - Total damage for each mob will be increased from 310% to 380%.
  • Concentrate (3rd Job): At Master Level - The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.
  • Hurricane (3rd Job): At Master Level - Total damage for each mob will be increased from 190% to 200%.

Cannoneer
  • Scatter Shot (2nd Job): At Master Level - Damage has been increased per mob to 440% from 360%.
  • Barrel Bomb (2nd Job): At master Level - Damage has been increased per mob to 450% from 370%.
  • Cannon Spike (3rd Job): At Master Level - Damage has been increased per mob to 720% from 510%.
  • Monkey Wave (3rd Job): At Master Level - Damage has been increased per mob to 860% from 760%.
  • Cannon Bazooka (4th Job): At Master Level - Damage has been increased per mob to 2000% from 1200%, the number of attacks per mob has been raised to 4 instead of 2, the speed has been increased to 1.11 seconds per attack compared to 1.44 seconds.
  • Anchors Away (4th Job): At Master Level - Damage has been increased per mob to 400% from 300%, when the Anchor explodes the damage has been increased to 520% instead of 420%.
  • Cannon Barrage (4th Job): At Master Level - Damage has been increased per mob to 1425% from 1600%, the attack speed has been raised to one attack every .81 seconds compared to .99 seconds.
Mercedes
  • Parting Shot (2nd Job): At Master Level - Damage has been increased per mob to 240% from 280%.
  • Stunning Strikes (3rd Job): At Master Level - Damage has been increased per mob to 480% from 460%, the number of mobs attacked has been raised to 5 instead of 4.
  • Aerial Barrage (3rd Job): At Master Level - Damage has been increased per mob to 660% from 600%.
  • The issue where Final Attack (4th Job) did not activate if mobs aggro was directed towards another player has been fixed.
  • Spike Royale (4th Job): At Master Level - Damage has been increased per mob to 1080% from 1040%.
  • Lighting Edge (4th Job): At Master Level - Damage has been increased per mob to 1560% from 1215%.
  • Rolling Moonsaul (4th Job)t: At Master Level - Damage has been increased per mob to 1080% from 1020%.
Demon Slayer
  • Demon Lash (2nd Job): The Demon Lash enhancement is now 30% instead of 20%.
    • 1st and 2nd hit damage is at 130% from 120%.
    • 3rd and 4th hit damage is at 117% compared to 108%.
  • Soul Eater (2nd Job): At Master Level - Damage has been increased per mob to 480% compared to 400%.
  • Demon Lash (3rd Job): The Demon Lash enhancement is now 100% instead of 80%.
    • 1st and 2nd hit damage is at 180% from 200%.
    • 3rd and 4th hit damage is at 180% compared to 162%.
  • Judgment (3rd Job): At Master Level - Damage has been increased per mob to 800% compared to 600%.
  • Carrion Breath (3rd Job): At Master Level - Damage has been increased per mob to 620% compared to 560%.
  • Demon Lash (4th Job): The Demon Lash enhancement is now 220% instead of 200%.
    • 1st and 2nd hit damage is at 320% from 300%.
    • 3rd and 4th hit damage is at 270% compared to 288%.
  • Leech Aura (4th Job): At Master Level - The HP reabsorption cooldown is 30 seconds between reabsorption instead of 60 seconds.
  • Infernal Concussion (4th Job): At Master Level - Damage has been increased per mob to 1460% from 1340%.
  • Demon Impact (4th Job): At Master Level - Damage has been increased per mob to 1500% from 1200%, the number of mobs attacked is now 4 instead of 3 and the attack speed has been raised to one attack every 1.2 seconds compared to one attack every 1.47 seconds.
Battle Mage
1st Job

  • Triple Blow - At Master Level: Action delay has been reduced and attack range has been increased.
  • The Finisher - Skill changed from active to passive skill. At Master Level: Proc Rate 40%, damage 150%. Master Level: 10.
2nd Job
  • Quad Blow - At Master Level: Action Delay has been reduced and attack range has been increased.
  • Staff Boost - At Master Level: Duration increased from 120 sec to 200 sec.
3rd Job
  • Quintuple Blow - At Master Level: Action delay has been reduced and attack range has been increased. Enemy DEF ignore removed.
  • Body Boost - At Master Level: Cooldown reduced from 120 sec to 90 sec and buff dispel ignore effect added.
  • Teleport Mastery - At Master Level: Damage increased from 300% to 340%.
4th Job
  • Finishing Blow - At Master Level: Action delay has been reduced and attack range has been increased. Damage increased from 180% to 200% and enemy DEF ignore removed.
  • Advanced Dark Aura: Active Effects of the skill have changed from a DoT aura to a DoT applied from attacking. At Master Level: Chance to apply DoT: 50%, duration: 8 sec, DoT damage every 1 sec, DoT damage: 260%, can stack up to 3 times.
  • Twister Spin - Can no longer move during the attack, but pulls in monsters into range. Attack can be ended early by releasing the skill key. At Master Level: Damage reduced from 500% to 360%, duration reduced from 20 sec to 10 sec, cooldown reduced from 40 sec to 12 sec.
  • Dark Genesis - At Master Level: Damage reduced from 2000% to 1075%, number of attacks increased from 1 to 2, Cooldown reduced from 30 sec to 20 sec.
  • REMOVED SKILL: Energize.
  • NEW SKILL: Battle Rage - At Master Level: Damage +40%, critical rate +20%, min. critical damage +15%, max monsters targeted: 1, cooldown 240 sec. Master Level: 30. Requires Mastery Book.

Mechanic
  • NEW SKILL: Hidden Peace - Transforms the color of your mech. Colors are randomly selected. Damage + 10% HP and MP + 10%.
  • Player must accept the "Secret Mech Ability" quest to gain access to the skill. Player must talk to Checky to get a Mech Palette Swapper for 1,000,000 mesos.
  • Mechanic Dash - Dash length slightly increased by 10%.
1st Job
  • ME-07 Drillhands - Delay between attacks is 2/5th the previous speed. At Master Level, damage increased to 200%.
  • Gatling Gun - At Master Level, damage is increased from 80% to 100%.
2nd Job
  • Atomic Hammer - Action Delay has been decreased by nearly 1/5th the time. Stun Chance at max is now 80%. Stun duration at max is now 4 seconds.
  • Heavy Weapon Mastery - Damage increased at Master Level from 75% to 90%.
3rd Job
  • Satellite - Damage at Master Level has been increased from 240% to 270%.
  • Punch Launcher - At Master Level, attacks per hit has been increased from 1 to 4 and damage per hit has been increased from 640% to 720%.
  • Siege Mode - At Master Level damage has been increased from 100% to 120%.
  • Accelerator - Master Level decreased from 15 to 10. Stats at max level remain the same.
  • Healing Robot - Master Level decreased from 20 to 10. Stats at max level remain the same.
  • NEW SKILL: Overclock - Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power.
    • Master Level 15, MP cost 26, Duration 150 seconds, Damage + 30%, ignores 30% monster DEF. Cooldown: 150 seconds.
4th Job
  • Robot Master - Duration increased from 50% to 80%. Self destruct increased from 50% to 70%.
  • Satellite Safety - Master Level decreased from 25 to 20. Stats at max level reman the same.
  • Laser Blast - Attack number raised to 4, overall damage stays the same.
  • Siege Mode (For Missile Tank): Increased damage at max level from 115% to 130%. Now works correctly with the skill "Hero's Will".
  • Giant Robot SG-88 - Cool down time reduced to 20 seconds at max value.
  • NEW SKILL: Double Down - Try your luck! Roll 2 dice and if both have the same number, you'll receive a very powerful buff
    • Required Skill: Luck of the Die lv. 20.
    • MP Cost 60, 50% chance of rolling a Double Down, Duration length 200 sec. Cooldown 200 sec.
Wild Hunter
  • Respawn time for Jaira is reduced to 12 hours.
  • Snow White (jaguar) is now available to be captured by Wild Hunters. It respawns every 60 hours.
  • With Snow White, Wild Hunters receive a 50% chance for ‘Power Stance’ to activate.
1st Job
  • Triple Shot - At Master Level: Damage increased from 120% to 130%.
  • REMOVED SKILL: Jaguar-oshi.
2nd Job
  • It's Raining Mines - Master Level changed from 20 to 10.
  • Jaguar Rawr - Master Level changed from 20 to 15. Range increased by 30 pixels (260px * 90 px instead of 230px * 90px).
  • NEW SKILL: Call of the Wild - At Master Level: Player receives 20% Damage reduction, +20% avoidability, +20% Max MP, +5% Critical Rate. Player and party receive +10% Damage. Duration is 240 sec and Cooldown is 240 sec.
  • Silver Hawk - Changed from 3rd job to 2nd job. Master Level changed from 20 to 15.
3rd Job
  • Swipe - Invincibility effect applied from 360ms after casting.
  • Dash 'n Slash - Invincibility effect on attack removed. Mob knock-back range increased so players will no longer receive damage from bumping into them.
  • Blind - Accuracy reduction effect now applied to bosses (DEF reduction is not applied to bosses).
  • Feline Berserk - Buff dispel ignore effect added. Duration changed from 120 to 150. New: +1 attack speed. +30% ATT.
  • Wild Trap - Master Level changed from 20 to 15.
  • Jaguar Boost - Master Level changed from 20 to 15.
  • NEW SKILL: Evasion Boost - Master Level: 10. 30% Dodge chance, and all attacks following a successful dodge for 1 sec will be critical.
  • NEW SKILL: Concentrate - Master Level: 20. ATT +30, MP Consumed -25% Duration: 180 sec. Stacks with other buffs.
4th Job
  • Wild Instinct - Monster DEF ignore changed from 20% to 30%. New: 10% Elemental Resistance.
  • Sonic Roar - Attack count changed from 1 to 6, damage per attack reduced from 1010 to 200 (1200 total for all 6 attacks). Range increased. Action Delay decreased from 1980ms to 1800ms.
  • Exploding Arrows - Cooldown reduced from 30 to 20.
 
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